GameDev
Satellite Funeral
GitHubCo-op multiplayer game built in Unity with full client-server networking over Steam.
- Client-side prediction & server reconciliation
- Snapshot interpolation
- Network traffic optimization
- Lightweight DI framework
Follow Your Dream
GitHub2D top-down tile-based game engine written from scratch in C++ without any framework.
- Tile map chunking system
- Entity management with residence states
- Physics simulation with gravity
- Sprite rendering with alpha blending