GameDev

Satellite Funeral

GitHub

Co-op multiplayer game built in Unity with full client-server networking over Steam.

  • Unity
  • C#
  • Steamworks.NET
  • Client-side prediction & server reconciliation
  • Snapshot interpolation
  • Network traffic optimization
  • Lightweight DI framework

Follow Your Dream

GitHub

2D top-down tile-based game engine written from scratch in C++ without any framework.

  • C++
  • Win32
  • Tile map chunking system
  • Entity management with residence states
  • Physics simulation with gravity
  • Sprite rendering with alpha blending