Professional Experience

Beyond Sports — Senior Software Engineer

Aug 2025 – Present • Alkmaar, Netherlands

  • Working on real-time visualization systems for limb-tracking data from professional sports matches
  • Led development of a live NFL game broadcast for ESPN featuring Disney's Monsters, Inc. IP as part of an Emmy-nominated project
  • Creating and providing support of editor tools for artists and developers
  • Working in a team of 15 members
  • Providing mentorship, performing code reviews, and guiding junior team members

Akina Games — Senior Software Engineer

Oct 2022 – Aug 2025 • Amsterdam / Remote

  • Led technical development of the project — responsible for architecture and overall stability
  • Built and maintained low-latency netcode for competitive PvP naval combat game using DOTS + Photon
  • Implemented network prediction and reconciliation for fast-paced gameplay
  • Architected real-time sync systems for ships, aircrafts, and projectile physics
  • Reduced bandwidth usage via delta compression and optimized data serialization
  • Optimized CPU usage, memory consumption, and crash rate
  • Provided code reviews and mentored junior team members

GD Company — Lead & Senior Unity Developer

Apr 2020 – Sep 2022 • Moscow

  • Led development of two mobile PvP shooters — top-down arcade and first-person shooter
  • Built client-server systems with Photon, including user state persistence and match logic
  • Developed aim-assist, prediction and sync systems for hit registration and interpolation
  • Established CI/CD pipeline (TeamCity) for game servers and client builds
  • Mentored a 5-person dev team, reviewed code, planned sprints and features

Zebrainy — Gameplay Programmer

Oct 2019 – Apr 2020 • Moscow

  • Revived legacy Unity project and rewrote core systems with focus on modularity and scalability
  • Implemented dynamic content delivery using Asset Bundles
  • Integrated UnityIAP, custom analytics, and subscription monetization
  • Refactored and optimized core gameplay logic under tight deadlines

Startup — Full-Stack Developer

Oct 2018 – Oct 2019 • Moscow

  • Developed a marketing platform enabling discount sharing between users
  • Built the server side using Java Spring, PostgreSQL, and Nginx
  • Developed the frontend using Angular / TypeScript and a native Android application